VatokiKoki

Lithuania
186 matches tracked 34 matches in 30 days
Last updated:

How does VatokiKoki play?

Rating 0.98 (from 147 matches) K/R 0.74 ADR 80.4 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Zeus kills1 in 186 matches
Knife kills 6 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 28x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, ELO +130
= Stayed the same
K/R at 0.73, ADR at 79.7
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
36 matches · 67% win rate
From match 5 of the day +52 ELO
26 matches · 35% win rate
On Mondays −29 ELO, win rate 40%

VatokiKoki loses the most ELO on Ancient: −30 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
67% better than 92%
0.72 better than 43%
80.5 better than 49%
0.90 better than 12%
46% of 137 duels better than 22%
36% of 11 situations better than 45%
Dust 236
56% better than 69%
0.78 better than 76%
84.4 better than 75%
1.10 better than 79%
54% of 126 duels better than 71%
44% of 18 situations better than 70%
Mirage36
56% better than 69%
0.75 better than 62%
81.2 better than 59%
0.98 better than 39%
47% of 113 duels better than 31%
56% of 9 situations better than 89%
Inferno26
54% better than 53%
0.67 better than 21%
74.2 better than 16%
0.87 better than 7%
43% of 99 duels better than 13%
33% of 9 situations better than 39%
Anubis23
30% better than 3%
0.73 better than 48%
77.1 better than 32%
0.98 better than 36%
52% of 102 duels better than 56%
25% of 12 situations better than 21%
Nuke15
53% better than 45%
0.70 better than 23%
78.4 better than 30%
0.90-
49% of 49 duels better than 30%
25% of 4 situations better than 16%
Cache6
33% -
0.76 -
84.1 -
1.08-
41% of 22 duels -
0% of 3 situations -
Overpass6
67% -
0.86 -
85.0 -
1.10-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VatokiKoki plays

Across 186 matches VatokiKoki averages K/R 0.74 and ADR 80.4; the rating across the 147 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 49 of 147 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 96 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. VatokiKoki loses the most ELO on Ancient (−30 ELO, win rate 67%). Things go best on Dust 2 (+76 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: Rating +0.09, ELO +130. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.7. Last 30 days: 34 matches, win rate 59%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.