VaseQ1

Poland
75 matches tracked 17 matches in 30 days
Last updated:

How does VaseQ1 play?

Rating 1.16 K/R 0.83 ADR 85.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 75 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.22+0.18 · Ø 1.04 better than 91%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 93%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 7x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether VaseQ1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 53% win rate

VaseQ1 loses the most ELO in match 1 of the day: ±0 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 69%
0.88 better than 94%
93.9 better than 94%
1.23 better than 93%
68% of 93 duels better than 99%
50% of 18 situations better than 82%
Dust 215
67% better than 92%
0.86 better than 91%
89.7 better than 86%
1.22 better than 91%
55% of 60 duels better than 69%
60% of 10 situations better than 93%
Anubis14
64% -
0.83 -
85.2 -
1.11-
57% of 65 duels -
50% of 6 situations -
Ancient12
67% -
0.81 -
80.3 -
1.21-
63% of 30 duels -
56% of 9 situations -
Nuke7
57% -
0.75 -
77.4 -
1.04-
50% of 24 duels -
33% of 3 situations -
Inferno5
60% -
0.67 -
68.0 -
1.01-
43% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VaseQ1 plays

Across 75 matches VaseQ1 averages K/R 0.83, ADR 85.6 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · all ELO ranges players. Averages 18.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 45 of 75 matches the rating was 1.10 or higher (60%), in 18 it was below 0.90. In 55 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. VaseQ1 loses the most ELO in match 1 of the day (±0 ELO, win rate 53%). Things go best on Mirage (+30 ELO, win rate 57%). Last 30 days: 17 matches, win rate 65%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.