Varo

USA
On FACEIT since 2018 224 matches tracked 39 matches in 30 days
Last updated:

How does Varo play?

Rating 1.02 K/R 0.72 ADR 77.6 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 224 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 1 in 224 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 78.7, Headshots at 56%
▼ Got worse
Win rate −7 pp, ELO −426

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
59 matches · 56% win rate
On Cache −57 ELO
24 matches · 50% win rate
On Mondays −7 ELO, win rate 39%

Varo loses the most ELO on Mirage: −61 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Anubis
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
57% better than 68%
0.77 better than 62%
82.6 better than 54%
1.10 better than 70%
55% of 249 duels better than 68%
35% of 43 situations better than 42%
Mirage59
56% better than 66%
0.75 right on the average
81.0 better than 49%
1.05 better than 54%
55% of 267 duels better than 71%
43% of 35 situations better than 65%
Anubis43
47% better than 31%
0.69 better than 24%
73.4 better than 13%
0.97 better than 26%
48% of 170 duels better than 31%
32% of 28 situations better than 33%
Cache24
50% -
0.72 -
74.7 -
1.01-
48% of 86 duels -
43% of 23 situations -
Nuke18
39% better than 8%
0.71 better than 26%
77.7 better than 26%
0.96 better than 20%
53% of 76 duels right on the average
44% of 9 situations better than 62%
Dust 216
44% better than 24%
0.54 better than 1%
62.3 better than 1%
0.80 better than 1%
38% of 58 duels better than 3%
33% of 6 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How Varo plays

Across 224 matches Varo averages K/R 0.72, ADR 77.6 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Ancient with a 57% win rate in 60 matches. In 85 of 224 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 135 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. Varo loses the most ELO on Mirage (−61 ELO, win rate 56%). Things go best on Ancient (+111 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +6 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Win rate −7 pp, ELO −426. Unchanged in recent months: ADR at 78.7, Headshots at 56%. Last 30 days: 39 matches, win rate 44%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.