Vanqq

Poland
On FACEIT since 2016 115 matches tracked 63 matches in 30 days
ELO ▲ 517
3,179
30-day peak: 3,265
Rank EU ▲ 5,369 places
#4,034
Poland #215 in Poland
30 days · prev. #9,403 · best #2,726
Last updated:

How does Vanqq play?

Rating 1.11 (from 65 matches) K/R 0.79 ADR 88.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.6
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +12 pp
= Stayed the same
K/R at 0.81, ADR at 89.9, ELO at 3,209
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
39 matches · 56% win rate
In match 2 of the day +47 ELO
29 matches · 55% win rate
Between 12:00 and 18:00 +60 ELO, win rate 58%

Vanqq loses the most ELO in match 1 of the day: +29 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Nuke
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
69% better than 94%
0.81 better than 72%
90.1 better than 84%
1.15 better than 76%
53% of 128 duels right on the average
57% of 14 situations better than 92%
Anubis26
62% better than 73%
0.78 better than 62%
88.1 better than 80%
1.06 right on the average
56% of 86 duels better than 70%
18% of 11 situations better than 8%
Nuke19
53% better than 34%
0.84 better than 79%
88.6 better than 77%
1.23-
56% of 54 duels better than 64%
50% of 6 situations better than 73%
Dust 210
40% -
0.72 -
88.2 -
1.13-
67% of 9 duels -
0% of 1 situations -
Cache7
86% -
0.71 -
86.3 -
1.01-
60% of 35 duels -
100% of 2 situations -
Inferno4
50% -
0.74 -
88.8 -
0.64-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vanqq plays

Across 114 matches Vanqq averages K/R 0.79 and ADR 88.7; the rating across the 65 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 88.7, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Mirage with a 67% win rate in 46 matches. In 36 of 65 matches the rating was 1.10 or higher (55%), in 17 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Vanqq loses the most ELO in match 1 of the day (+29 ELO, win rate 56%). Things go best on Mirage (+149 ELO, win rate 67%). Improved over the last three months: Headshots +2 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.81, ADR at 89.9, ELO at 3,209. Last 30 days: 63 matches, win rate 68%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.