Vanishcoil

Ukraine
On FACEIT since 2019 204 matches tracked 49 matches in 30 days
Last updated:

How does Vanishcoil play?

Rating 1.11 K/R 0.79 ADR 85.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 204 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 2.1
Knife kills 5 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 49x 4K, 8 aces in 204 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Vanishcoil is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 204 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +78 ELO
41 matches · 46% win rate

Vanishcoil loses the most ELO in match 1 of the day: +78 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 55%
0.77 better than 66%
83.0 better than 63%
1.10 better than 74%
63% of 233 duels better than 95%
54% of 46 situations better than 89%
Dust 255
60% better than 79%
0.86 better than 92%
91.8 better than 91%
1.21 better than 92%
61% of 292 duels better than 92%
45% of 33 situations better than 72%
Anubis26
50% right on the average
0.77 better than 67%
84.3 better than 70%
1.06 better than 62%
47% of 144 duels better than 25%
26% of 23 situations better than 24%
Ancient18
50% better than 41%
0.76 better than 58%
83.7 better than 63%
1.05 better than 58%
44% of 73 duels better than 13%
38% of 8 situations better than 54%
Nuke15
47% better than 24%
0.76 right on the average
83.8 better than 58%
0.99 better than 31%
60% of 57 duels better than 86%
22% of 9 situations better than 13%
Inferno13
62% -
0.75 -
82.4 -
1.06-
46% of 63 duels -
64% of 14 situations -
Cache4
75% -
0.66 -
70.3 -
0.90-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vanishcoil plays

Across 204 matches Vanishcoil averages K/R 0.79, ADR 85.4 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 40% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 95 of 204 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 204 matches with detailed stats: 49 4Ks and 8 aces. Best month by rating: August 2026 at 1.23. Vanishcoil loses the most ELO in match 1 of the day (+78 ELO, win rate 46%). Things go best on Mirage (+102 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, +25 ELO. Last 30 days: 49 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.