Vanilla11

Sri Lanka
140 matches tracked
Last updated:

How does Vanilla11 play?

Rating 0.91 K/R 0.66 ADR 76.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.0
Knife kills 1 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 11x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +11 pp
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 75.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
36 matches · 53% win rate
From match 5 of the day −26 ELO
21 matches · 43% win rate
On Fridays −31 ELO, win rate 39%

Vanilla11 loses the most ELO on Dust 2: −75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 58%
0.69 better than 33%
74.5 better than 22%
0.96 better than 33%
46% of 170 duels better than 26%
40% of 25 situations better than 58%
Ancient34
56% better than 67%
0.69 better than 26%
80.3 better than 48%
0.93 better than 20%
46% of 186 duels better than 22%
44% of 16 situations better than 64%
Mirage34
50% right on the average
0.64 better than 14%
74.6 better than 25%
0.89 better than 15%
39% of 159 duels better than 5%
25% of 12 situations better than 18%
Inferno19
58% better than 65%
0.62 better than 7%
71.2 better than 8%
0.87 better than 7%
41% of 81 duels better than 9%
55% of 11 situations better than 84%
Anubis13
23% -
0.62 -
79.5 -
0.79-
53% of 58 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vanilla11 plays

Across 140 matches Vanilla11 averages K/R 0.66, ADR 76.1 and a rating of 0.91. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Rating at 0.91, better than only 11% of level 9 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 38 of 140 matches the rating was 1.10 or higher (27%), in 73 it was below 0.90. In 114 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Vanilla11 loses the most ELO on Dust 2 (−75 ELO, win rate 53%). Things go best on Ancient (+88 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: Headshots +6 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 75.4. Last 30 days: 6 matches, win rate 33%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.