VanGoR-_-

RS
63 matches tracked 19 matches in 30 days
ELO
2,939
Peak across the last 63 matches: 2,963
Rank EU ▼ 1,401 places
#9,764 #152 in RS
30 days · before #8,363 · best #8,363
Last updated:

How does VanGoR-_- play?

Rating 1.12 (from 27 matches) K/R 0.79 ADR 83.9 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 4%−7 pp better than 24%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 9x 4K, 2 aces in 27 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +7.1
= Stayed the same
Win rate at 67%
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.82 (at the start 0.76).

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Cache
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 86%
0.73 better than 43%
74.1 better than 18%
1.34-
44% of 61 duels better than 13%
57% of 7 situations better than 92%
Dust 218
61% better than 80%
0.78 better than 68%
88.6 better than 83%
0.95-
49% of 68 duels better than 37%
0% of 4 situations better than 1%
Ancient10
50% -
0.78 -
83.4 -
0.88-
49% of 39 duels -
100% of 1 situations -
Anubis8
88% -
0.83 -
83.4 -
1.06-
56% of 9 duels -
100% of 1 situations -
Cache4
100% -
1.19 -
115.5 -
1.62-
73% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VanGoR-_- plays

Across 63 matches VanGoR-_- averages K/R 0.79 and ADR 83.9; the rating across the 27 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.6. That is better than only 12% of players on level 10. On average 17.4 kills per match, 64% of them headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 12 of 27 matches the rating was 1.10 or higher (44%), in 9 it was below 0.90. In 27 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. Things go best in match 2 of the day (±0 ELO, win rate 75%). Improved over the last three months: K/R +0.06, ADR +7.1. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 67%. Last 30 days: 19 matches, win rate 79%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.