VamosRamos99

Sweden
On FACEIT since 2014 167 matches tracked 30 matches in 30 days
ELO ▼ 48
2,115
30-day peak: 2,167
Rank EU
#174,213
Sweden #4,408 in Sweden
Last updated:

How does VamosRamos99 play?

Rating 0.83 (from 150 matches) K/R 0.60 ADR 68.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 3% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 41%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 6x 4K, 0 aces in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +172
= Stayed the same
K/R at 0.60, Rating at 0.82, ADR at 69.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months unchanged at 0.60. Well below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
44 matches · 34% win rate
In match 3 of the day −54 ELO
27 matches · 37% win rate
On Thursdays −26 ELO, win rate 38%

VamosRamos99 loses the most ELO in match 1 of the day: −78 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 30%
0.57 better than 2%
64.3 better than 1%
0.80 better than 1%
42% of 189 duels better than 9%
50% of 20 situations better than 82%
Dust 235
43% better than 21%
0.52 better than 1%
62.9 better than 1%
0.75 better than 1%
39% of 167 duels better than 3%
40% of 10 situations better than 57%
Nuke29
41% better than 13%
0.67 better than 11%
71.9 better than 7%
0.93 better than 11%
33% of 92 duels better than 1%
40% of 15 situations better than 53%
Cache25
48% -
0.66 -
75.7 -
0.90-
47% of 120 duels -
22% of 9 situations -
Ancient11
36% -
0.62 -
75.3 -
0.81-
49% of 41 duels -
33% of 3 situations -
Inferno11
45% -
0.63 -
74.2 -
0.86-
39% of 49 duels -
50% of 4 situations -
Anubis8
25% -
0.57 -
71.6 -
0.73-
46% of 35 duels -
0% of 1 situations -
Overpass4
75% -
0.57 -
67.6 -
0.95-
73% of 11 duels -
-
Vertigo3
0% -
0.54 -
58.6 -
0.73-
53% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VamosRamos99 plays

Across 167 matches VamosRamos99 averages K/R 0.60 and ADR 68.6; the rating across the 150 rated matches is 0.83. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 43% headshots. The strongest map is Cache with a 48% win rate in 25 matches. In 25 of 150 matches the rating was 1.10 or higher (17%), in 92 it was below 0.90. In 110 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.86. VamosRamos99 loses the most ELO in match 1 of the day (−78 ELO, win rate 34%). Things go best from match 5 of the day (+25 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, −26 ELO. Improved over the last three months: Win rate +4 pp, ELO +172. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.82, ADR at 69.1. Last 30 days: 30 matches, win rate 37%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.