Valvex

Denmark
On FACEIT since 2016 323 matches tracked 73 matches in 30 days
ELO ▲ 54
2,290
30-day peak: 2,416
Rank EU
#103,122
Denmark #2,627 in Denmark
Last updated:

How does Valvex play?

Rating 1.05 K/R 0.75 ADR 83.5 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Knife kills 2 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 5 aces in 224 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.5
= Stayed the same
Headshots at 55%, Win rate at 51%
▼ Got worse
ELO −123

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
88 matches · 55% win rate
On Dust 2 −30 ELO
59 matches · 54% win rate
Between 12:00 and 18:00 −145 ELO, win rate 46%
On Wednesdays −29 ELO, win rate 39%

Valvex loses the most ELO on Mirage: −52 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.47 · Inferno

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 63%
0.75 better than 53%
83.3 better than 61%
1.04 right on the average
49% of 411 duels better than 35%
32% of 37 situations better than 30%
Ancient77
48% better than 36%
0.76 better than 56%
87.1 better than 77%
1.02 better than 44%
50% of 305 duels better than 41%
29% of 41 situations better than 27%
Dust 259
54% better than 59%
0.73 better than 44%
80.6 better than 48%
1.02 better than 43%
50% of 232 duels better than 40%
37% of 35 situations right on the average
Anubis42
48% better than 37%
0.78 better than 67%
85.2 better than 70%
1.07 better than 60%
50% of 204 duels better than 37%
32% of 34 situations better than 38%
Inferno35
66% better than 82%
0.80 better than 68%
84.0 better than 56%
1.16 better than 73%
50% of 118 duels better than 30%
59% of 17 situations better than 93%
Cache11
9% -
0.72 -
77.5 -
1.00-
56% of 32 duels -
57% of 7 situations -
Nuke6
17% -
0.58 -
67.0 -
0.76-
38% of 16 duels -
33% of 3 situations -
Vertigo5
80% -
0.81 -
84.1 -
1.16-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Valvex plays

Across 323 matches Valvex averages K/R 0.75, ADR 83.5 and a rating of 1.05. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Inferno with a 66% win rate in 35 matches. In 124 of 323 matches the rating was 1.10 or higher (38%), in 114 it was below 0.90. In 224 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. Valvex loses the most ELO on Mirage (−52 ELO, win rate 55%). Things go best on Inferno (+29 ELO, win rate 66%). From match no. 5 of the day on, things go best: 56% win rate, +77 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.5. Got weaker: ELO −123. Unchanged in recent months: Headshots at 55%, Win rate at 51%. Last 30 days: 73 matches, win rate 51%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.