Valtr1x

Sweden
On FACEIT since 2021 264 matches tracked 45 matches in 30 days
ELO ▼ 214
3,198
30-day peak: 3,441
Rank EU ▼ 1,787 places
#3,736
Sweden #119 in Sweden
30 days · prev. #1,949 · best #1,949
Last updated:

How does Valtr1x play?

Rating 1.01 K/R 0.73 ADR 80.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.7
Knife kills 1 in 264 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 31x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.7, Headshots at 60%, ELO at 3,198
▼ Got worse
K/R −0.06, Rating −0.12, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −197 ELO
73 matches · 41% win rate
On Anubis −70 ELO
60 matches · 50% win rate
Between 18:00 and 24:00 +152 ELO, win rate 47%
On Thursdays +141 ELO, win rate 42%

Valtr1x loses the most ELO from match 5 of the day: −197 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 46 · Inferno
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
56% better than 55%
0.72 better than 30%
79.9 better than 37%
1.00 better than 27%
46% of 384 duels better than 15%
49% of 43 situations better than 78%
Anubis60
50% better than 32%
0.71 better than 28%
79.6 better than 38%
0.99 better than 26%
50% of 307 duels better than 35%
28% of 25 situations better than 24%
Ancient53
51% better than 34%
0.75 better than 46%
81.3 better than 44%
1.05 better than 46%
55% of 299 duels better than 65%
58% of 31 situations better than 91%
Nuke28
39% better than 6%
0.68 better than 13%
73.8 better than 11%
0.91 better than 5%
43% of 143 duels better than 7%
14% of 14 situations better than 7%
Cache15
73% better than 89%
0.83 better than 66%
88.8 better than 67%
1.16 better than 61%
54% of 111 duels better than 45%
0% of 2 situations better than 1%
Dust 212
42% -
0.66 -
73.5 -
0.90-
43% of 42 duels -
20% of 5 situations -
Inferno6
50% -
0.96 -
104.7 -
1.32-
61% of 41 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Valtr1x plays

Across 264 matches Valtr1x averages K/R 0.73, ADR 80.4 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 101 of 264 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 174 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Valtr1x loses the most ELO from match 5 of the day (−197 ELO, win rate 41%). Things go best on Mirage (+441 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, +135 ELO. Got weaker: K/R −0.06, Rating −0.12, Win rate −5 pp. Unchanged in recent months: ADR at 79.7, Headshots at 60%, ELO at 3,198. Last 30 days: 45 matches, win rate 44%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.