Valonn1_

Kosovo
80 matches tracked 20 matches in 30 days
Last updated:

How does Valonn1_ play?

Rating 1.07 K/R 0.78 ADR 85.8 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Knife kills 6 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Valonn1_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
24 matches · 54% win rate

Valonn1_ loses the most ELO on Dust 2: −59 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.10 · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 57%
0.72 better than 38%
78.1 better than 33%
1.01 better than 39%
52% of 126 duels right on the average
50% of 16 situations better than 79%
Mirage22
73% better than 98%
0.77 better than 63%
87.6 better than 80%
1.02 better than 46%
54% of 112 duels better than 65%
11% of 9 situations better than 3%
Ancient13
77% -
0.82 -
87.8 -
1.18-
59% of 78 duels -
22% of 9 situations -
Inferno8
38% -
1.01 -
107.1 -
1.41-
68% of 38 duels -
40% of 5 situations -
Anubis6
33% -
0.81 -
89.0 -
1.08-
46% of 57 duels -
0% of 1 situations -
Cache4
25% -
0.69 -
74.4 -
0.88-
29% of 14 duels -
0% of 1 situations -
Nuke3
0% -
0.64 -
78.7 -
0.86-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Valonn1_ plays

Across 80 matches Valonn1_ averages K/R 0.78, ADR 85.8 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · all ELO ranges players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 36 of 80 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 78 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Valonn1_ loses the most ELO on Dust 2 (−59 ELO, win rate 54%). Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.