Vallezz

Estonia
On FACEIT since 2023 228 matches tracked 33 matches in 30 days
ELO ▼ 21
2,223
30-day peak: 2,249
Rank EU
#126,634
Estonia #1,233 in Estonia
Last updated:

How does Vallezz play?

Rating 1.31 (from 214 matches) K/R 0.92 ADR 95.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 214 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.02).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.39+0.37 · Ø 1.02 better than 99%
Pistol kills per match 3.3
Knife kills 18 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 96%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 37x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +242
= Stayed the same
K/R at 0.91, ADR at 95.4, Headshots at 40%, Win rate at 47%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.91 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −56 ELO
40 matches · 40% win rate
On Mirage −22 ELO
40 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 29%

Vallezz loses the most ELO from match 5 of the day: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke72
56% better than 55%
0.98 better than 98%
100.1 better than 98%
1.43 better than 99%
68% of 253 duels better than 98%
33% of 63 situations better than 33%
Inferno41
44% better than 22%
0.95 better than 97%
97.8 better than 95%
1.31 better than 95%
62% of 154 duels better than 90%
32% of 34 situations better than 36%
Mirage40
35% better than 6%
0.88 better than 94%
91.2 better than 91%
1.23 better than 94%
58% of 160 duels better than 87%
43% of 35 situations better than 63%
Dust 227
48% better than 38%
0.86 better than 92%
93.3 better than 93%
1.25 better than 95%
58% of 113 duels better than 84%
38% of 24 situations right on the average
Ancient23
43% better than 21%
0.90 better than 97%
91.5 better than 91%
1.29 better than 99%
57% of 68 duels better than 80%
37% of 19 situations better than 48%
Cache17
47% -
0.94 -
97.2 -
1.31-
60% of 55 duels -
36% of 14 situations -
Anubis5
20% -
0.63 -
74.9 -
0.86-
50% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vallezz plays

Across 228 matches Vallezz averages K/R 0.92 and ADR 95.5; the rating across the 214 rated matches is 1.31. Biggest strength: K/D at 1.39, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 40% headshots. The strongest map is Nuke with a 56% win rate in 72 matches. In 146 of 214 matches the rating was 1.10 or higher (68%), in 33 it was below 0.90. In 128 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.40. Vallezz loses the most ELO from match 5 of the day (−56 ELO, win rate 40%). Things go best on Nuke (+26 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +16 ELO. Improved over the last three months: ELO +242. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.91, ADR at 95.4, Headshots at 40%, Win rate at 47%. Last 30 days: 33 matches, win rate 45%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.