Vallenhack

Poland
On FACEIT since 2020 174 matches tracked 15 matches in 30 days
Last updated:
Next update possible in 43m 36s

How does Vallenhack play?

Rating 1.32 K/R 0.95 ADR 98.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 174 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.6
Knife kills 2 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.1% of rounds and so well above the average (13.4%).

2K rounds 19.1%+5.7 pp · Ø 13.4% better than 99%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 52x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.19, ADR +16.6
= Stayed the same
Headshots at 55%, Win rate at 58%, ELO at 2,581
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months: 0.98 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
21 matches · 48% win rate
In match 2 of the day −32 ELO
44 matches · 52% win rate
On Wednesdays −23 ELO, win rate 50%

Vallenhack loses the most ELO on Dust 2: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Nuke
  2. Highest rating in a match: 2.69 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
60% better than 79%
1.01 better than 99%
102.3 better than 99%
1.41 better than 99%
58% of 335 duels better than 83%
33% of 46 situations better than 32%
Ancient29
66% better than 87%
0.96 better than 99%
99.2 better than 98%
1.32 better than 98%
66% of 151 duels better than 98%
32% of 22 situations better than 32%
Dust 221
48% better than 34%
0.87 better than 92%
88.9 better than 81%
1.19 better than 86%
55% of 113 duels better than 67%
29% of 14 situations better than 24%
Nuke20
45% better than 19%
0.97 better than 98%
102.1 better than 99%
1.37 better than 98%
57% of 104 duels better than 72%
28% of 18 situations better than 20%
Anubis19
63% better than 80%
0.94 better than 98%
98.1 better than 98%
1.33 better than 98%
61% of 85 duels better than 91%
60% of 20 situations better than 91%
Cache14
43% -
0.89 -
97.7 -
1.15-
55% of 80 duels -
20% of 10 situations -
Inferno11
73% -
0.86 -
90.4 -
1.25-
55% of 56 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vallenhack plays

Across 174 matches Vallenhack averages K/R 0.95, ADR 98.5 and a rating of 1.32. Biggest strength: Damage per round (ADR) at 98.5, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 21.2 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 120 of 174 matches the rating was 1.10 or higher (69%), in 21 it was below 0.90. In 131 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: August 2026 at 1.39. Vallenhack loses the most ELO on Dust 2 (−73 ELO, win rate 48%). Things go best on Ancient (+17 ELO, win rate 66%). Match no. 3 of the day goes best: 71% win rate, +1 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +16.6. Unchanged in recent months: Headshots at 55%, Win rate at 58%, ELO at 2,581. Last 30 days: 15 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.