Valentini_

Belgium
118 matches tracked
Last updated:

How does Valentini_ play?

Rating 0.98 K/R 0.69 ADR 73.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 4x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 6%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%, ELO at 1,741
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.5, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
24 matches · 38% win rate
On Mirage −27 ELO
28 matches · 50% win rate
On Sundays −1 ELO, win rate 36%

Valentini_ loses the most ELO in match 2 of the day: −51 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
40% better than 19%
0.64 better than 12%
69.5 better than 7%
0.92 better than 19%
40% of 105 duels better than 6%
44% of 27 situations better than 69%
Mirage28
50% right on the average
0.73 right on the average
77.3 better than 38%
1.01 right on the average
53% of 92 duels better than 67%
36% of 22 situations better than 44%
Anubis18
72% better than 97%
0.65 better than 17%
70.7 better than 9%
0.96 better than 35%
60% of 55 duels better than 90%
33% of 9 situations better than 36%
Cache11
55% -
0.76 -
75.7 -
1.12-
51% of 35 duels -
60% of 5 situations -
Inferno10
50% -
0.78 -
81.6 -
1.12-
68% of 34 duels -
0% of 4 situations -
Ancient9
44% -
0.60 -
66.7 -
0.84-
38% of 29 duels -
67% of 3 situations -
Nuke4
75% -
0.68 -
76.2 -
0.95-
70% of 20 duels -
0% of 4 situations -
Vertigo3
0% -
0.72 -
75.7 -
1.07-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Valentini_ plays

Across 118 matches Valentini_ averages K/R 0.69, ADR 73.2 and a rating of 0.98. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 15.0 kills per match with 59% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 40 of 118 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 1 ace. Valentini_ loses the most ELO in match 2 of the day (−51 ELO, win rate 38%). Things go best in match 1 of the day (−41 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −41 ELO. Got weaker: K/R −0.09, Rating −0.12, ADR −7.5, Win rate −4 pp. Unchanged in recent months: Headshots at 58%, ELO at 1,741.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.