Valen_693
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.09 (at the start 1.14). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 82.9. Last 3 months: 80.2 (at the start 82.7). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 41% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 47% (at the start 58%). Clearly below the average (50%).
Best month: July 2026 with 2,143. Last 3 months: 2,025 (at the start 2,143).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Inferno
- Highest rating in a match: 2.05 · Cache
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How Valen_693 plays
Across 90 matches Valen_693 averages K/R 0.79, ADR 81.4 and a rating of 1.11. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 46 of 90 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. Match no. 2 of the day goes best: 57% win rate, −33 ELO. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −11 pp, ELO −118. Unchanged in recent months: K/R at 0.77, ADR at 80.2. Last 30 days: 24 matches, win rate 50%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.