ValWolf

Russia
On FACEIT since 2023 65 matches tracked 37 matches in 30 days
ELO ▼ 24
2,002
30-day peak: 2,059
Rank EU
#244,166
Russia #68,879 in Russia
Last updated:

How does ValWolf play?

Rating 1.04 K/R 0.75 ADR 80.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 28% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 6x 4K, 3 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ValWolf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
20 matches · 45% win rate

ValWolf loses the most ELO on Dust 2: −63 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
45% better than 28%
0.79 better than 74%
86.1 better than 74%
1.10 better than 72%
53% of 86 duels better than 59%
40% of 10 situations better than 58%
Mirage15
33% better than 4%
0.67 better than 20%
71.4 better than 10%
0.93 better than 20%
50% of 48 duels better than 45%
44% of 16 situations better than 67%
Anubis10
20% -
0.78 -
84.1 -
1.07-
53% of 40 duels -
13% of 8 situations -
Ancient9
78% -
0.71 -
75.4 -
1.01-
54% of 35 duels -
44% of 9 situations -
Cache6
50% -
0.83 -
84.3 -
1.18-
58% of 19 duels -
57% of 7 situations -
Inferno4
25% -
0.75 -
92.1 -
1.05-
63% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ValWolf plays

Across 65 matches ValWolf averages K/R 0.75, ADR 80.7 and a rating of 1.04. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 45% win rate in 20 matches. In 22 of 65 matches the rating was 1.10 or higher (34%), in 27 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: April 2026 at 1.09. ValWolf loses the most ELO on Dust 2 (−63 ELO, win rate 45%). Things go best in match 1 of the day (−14 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −14 ELO. Last 30 days: 37 matches, win rate 49%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.