Vako_11

Russia
23 matches tracked 23 matches in 30 days
Last updated:

How does Vako_11 play?

Rating 0.85 K/R 0.57 ADR 58.5 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 2
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 4% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 39%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More 4Ks and aces per 100 rounds than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
AWPerMulti-killsClutcher
better than most on level 2 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 24%
Opening duels won 32%−16 pp better than 1%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+5 pp better than 81%
Clutch 1v2 won 38%+18 pp better than 99%
Clutch kills per match 1.3−0.2 better than 35%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 33%−8 pp better than 15%
AWP share of kills 49%+38 pp better than 99%
K/D 0.80−0.11 better than 20%
Pistol kills per match 2.5
Knife kills 2 in 23 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.0%−2.1 pp better than 15%
Rounds with 3K 2.0%−1.4 pp better than 8%
MVPs per match 1.6−0.4 better than 22%
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 20%−13 pp better than 3%
Utility damage per round 2.4−1.0 better than 30%
Enemies flashed per round 0.12−0.10 better than 25%
Rounds with a death 71%−3.0 pp better than 87%

Patterns

From the last 23 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Dust 2
  2. Highest rating in a match: 1.76 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
29% –
0.65 –
69.3 –
0.89–
38% of 40 duels –
33% of 3 situations –
Dust 27
57% –
0.55 –
58.7 –
0.93–
39% of 31 duels –
75% of 4 situations –
Mirage7
57% –
0.44 –
45.6 –
0.63–
17% of 30 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Vako_11 plays

Across 23 matches Vako_11 averages K/R 0.57, ADR 58.5 and a rating of 0.85. Biggest strength: Rounds with a death at 71%. That is better than 87% of players on level 2. Most room to improve: Opening duels won at 32%. That is better than only 1% of players on level 2. On average 11.1 kills per match, 33% of them headshots. In 4 of 23 matches the rating was 1.10 or higher (17%), in 13 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.85. Last 30 days: 23 matches, win rate 52%, ELO balance −36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.