Vaetick

Norway
On FACEIT since 2022 271 matches tracked 64 matches in 30 days
Last updated:

How does Vaetick play?

Rating 0.94 K/R 0.67 ADR 76.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.5
Knife kills 2 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 22x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 76.5
▼ Got worse
Win rate −7 pp, ELO −235

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −49 ELO
38 matches · 50% win rate
On Anubis −18 ELO
55 matches · 45% win rate
On Wednesdays −30 ELO, win rate 42%

Vaetick loses the most ELO on Nuke: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Highest rating in a match: 2.02 · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
52% better than 48%
0.67 better than 14%
80.1 better than 41%
0.93 better than 16%
49% of 372 duels better than 35%
33% of 52 situations better than 38%
Anubis55
45% better than 27%
0.64 better than 8%
73.4 better than 13%
0.90 better than 11%
45% of 246 duels better than 17%
36% of 36 situations better than 44%
Nuke38
50% better than 36%
0.75 better than 46%
80.7 better than 41%
1.04 better than 43%
55% of 176 duels better than 62%
31% of 26 situations better than 27%
Cache35
49% -
0.63 -
73.6 -
0.86-
49% of 158 duels -
27% of 11 situations -
Inferno31
52% better than 42%
0.65 better than 8%
72.3 better than 11%
0.94 better than 12%
41% of 132 duels better than 5%
33% of 9 situations better than 39%
Dust 216
81% better than 99%
0.63 better than 6%
73.4 better than 14%
0.94 better than 17%
48% of 64 duels better than 31%
67% of 3 situations better than 98%
Mirage12
75% -
0.75 -
79.1 -
1.08-
49% of 41 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vaetick plays

Across 271 matches Vaetick averages K/R 0.67, ADR 76.8 and a rating of 0.94. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 81% win rate in 16 matches. In 81 of 271 matches the rating was 1.10 or higher (30%), in 128 it was below 0.90. In 192 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. Vaetick loses the most ELO on Nuke (−49 ELO, win rate 50%). Things go best on Ancient (+131 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +48 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −7 pp, ELO −235. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 76.5. Last 30 days: 64 matches, win rate 53%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.