Vadee

Ukraine
On FACEIT since 2026 418 matches tracked 147 matches in 30 days
ELO ▼ 232
2,055
30-day peak: 2,347
Rank EU
#206,678
Ukraine #8,311 in Ukraine
Last updated:

How does Vadee play?

Rating 1.15 (from 397 matches) K/R 0.81 ADR 83.6 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 397 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (396 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.1
Knife kills 14 in 418 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 95x 4K, 10 aces in 396 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +28 pp
= Stayed the same
K/R at 0.81, ADR at 83.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
97 matches · 47% win rate
In match 1 of the day −78 ELO
77 matches · 43% win rate
On Mondays −108 ELO, win rate 38%

Vadee loses the most ELO on Dust 2: −153 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 8 wins in a row · Vertigo
  3. Highest rating in a match: 2.71 · Mirage

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
59% better than 78%
0.82 better than 83%
84.2 better than 70%
1.17 better than 88%
61% of 578 duels better than 95%
34% of 77 situations better than 40%
Dust 297
47% better than 33%
0.82 better than 82%
84.3 better than 66%
1.17 better than 87%
59% of 415 duels better than 87%
40% of 50 situations better than 58%
Anubis79
44% better than 24%
0.81 better than 85%
84.1 better than 68%
1.15 better than 87%
61% of 336 duels better than 94%
37% of 52 situations better than 49%
Nuke43
53% better than 45%
0.83 better than 77%
84.6 better than 59%
1.17 better than 77%
62% of 226 duels better than 94%
47% of 32 situations better than 68%
Ancient36
50% better than 45%
0.80 better than 75%
81.0 better than 47%
1.10 better than 73%
52% of 141 duels better than 55%
44% of 27 situations better than 66%
Inferno23
30% better than 3%
0.76 better than 67%
79.5 better than 43%
1.03 right on the average
49% of 92 duels better than 33%
45% of 20 situations better than 72%
Cache9
44% -
0.74 -
77.5 -
1.05-
51% of 43 duels -
29% of 7 situations -
Vertigo5
60% -
0.86 -
86.9 -
1.27-
44% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vadee plays

Across 418 matches Vadee averages K/R 0.81 and ADR 83.6; the rating across the 397 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 126 matches. In 205 of 397 matches the rating was 1.10 or higher (52%), in 97 it was below 0.90. In 396 matches with detailed stats: 95 4Ks and 10 aces. Best month by rating: August 2026 at 1.18. Vadee loses the most ELO on Dust 2 (−153 ELO, win rate 47%). Things go best on Mirage (+185 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, Win rate +28 pp. Unchanged in recent months: K/R at 0.81, ADR at 83.4. Last 30 days: 147 matches, win rate 49%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.