Vaapo

XK
251 matches tracked 115 matches in 30 days
Last updated:

How does Vaapo play?

Rating 0.90 (from 228 matches) K/R 0.67 ADR 75.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (46%).

Headshot rate 36%−10 pp · Ø 46% better than 7%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.87−0.13 · Ø 1.00 better than 10%
Pistol kills per match 2.3
Knife kills 9 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 22%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 19x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +8 pp, ELO +154
= Stayed the same
K/R at 0.67, Rating at 0.90, ADR at 75.4
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
52 matches · 40% win rate
On Dust 2 −70 ELO
72 matches · 47% win rate
Between 18:00 and 24:00 +55 ELO, win rate 41%
On Saturdays −155 ELO, win rate 40%

Vaapo loses the most ELO in match 1 of the day: −96 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Anubis
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
47% better than 38%
0.67 better than 26%
74.7 better than 24%
0.89 better than 14%
39% of 316 duels better than 4%
35% of 40 situations better than 43%
Ancient56
52% right on the average
0.71 better than 44%
80.3 better than 53%
0.96 better than 38%
46% of 319 duels better than 27%
44% of 32 situations better than 64%
Anubis41
46% better than 33%
0.70 better than 39%
77.7 better than 39%
0.93 better than 24%
46% of 195 duels better than 22%
18% of 17 situations better than 9%
Inferno41
54% better than 60%
0.67 better than 26%
75.8 better than 33%
0.89 better than 16%
42% of 186 duels better than 11%
44% of 18 situations better than 69%
Mirage22
45% better than 33%
0.56 better than 2%
62.5 better than 1%
0.73 better than 1%
38% of 86 duels better than 3%
17% of 12 situations better than 7%
Nuke15
67% better than 85%
0.62 better than 5%
72.3 better than 15%
0.84 better than 5%
45% of 76 duels better than 19%
60% of 5 situations better than 90%
Vertigo3
0% -
0.63 -
65.9 -
0.86-
33% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vaapo plays

Across 251 matches Vaapo averages K/R 0.67 and ADR 75.5; the rating across the 228 rated matches is 0.90. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.9 kills per match with 36% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 55 of 228 matches the rating was 1.10 or higher (24%), in 124 it was below 0.90. In 151 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. Vaapo loses the most ELO in match 1 of the day (−96 ELO, win rate 40%). Things go best on Ancient (+59 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Win rate +8 pp, ELO +154. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.90, ADR at 75.4. Last 30 days: 115 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.