Va1z

Niger
On FACEIT since 2026 214 matches tracked 107 matches in 30 days
Last updated:

How does Va1z play?

Rating 1.05 (from 164 matches) K/R 0.81 ADR 83.8 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 164 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 29%+19 pp · Ø 10% better than 96%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.9
Knife kills 9 in 214 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 30x 4K, 6 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.15, ADR −15.2, Headshots −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.77 (at the start 0.92). Slightly above the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −71 ELO
40 matches · 55% win rate
In match 1 of the day −4 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 −34 ELO, win rate 47%
On Saturdays −39 ELO, win rate 39%

Va1z loses the most ELO on Anubis: −71 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.84 · Nuke
  3. Most kills in a match: 52 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
59% better than 78%
0.77 better than 73%
80.8 better than 57%
1.00 better than 47%
54% of 248 duels better than 71%
58% of 19 situations better than 91%
Anubis40
55% better than 60%
0.82 better than 85%
87.4 better than 81%
1.05 better than 62%
53% of 197 duels better than 61%
32% of 19 situations better than 34%
Dust 239
44% better than 29%
0.79 better than 79%
81.0 better than 57%
1.08 better than 74%
54% of 158 duels better than 71%
44% of 16 situations better than 70%
Ancient28
43% better than 22%
0.75 better than 60%
80.0 better than 47%
0.94 better than 23%
56% of 103 duels better than 76%
33% of 6 situations better than 38%
Nuke25
56% better than 55%
0.90 better than 91%
91.6 better than 85%
1.18 better than 80%
55% of 73 duels better than 62%
59% of 17 situations better than 87%
Inferno13
62% -
0.84 -
85.0 -
1.08-
49% of 75 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Va1z plays

Across 214 matches Va1z averages K/R 0.81 and ADR 83.8; the rating across the 164 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 9 players. Averages 17.8 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 65 of 164 matches the rating was 1.10 or higher (40%), in 69 it was below 0.90. In 164 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: September 2026 at 1.17. Va1z loses the most ELO on Anubis (−71 ELO, win rate 55%). Things go best in match 4 of the day (+27 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +27 ELO. Got weaker: K/R −0.15, ADR −15.2, Headshots −6 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 107 matches, win rate 56%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.