V__B

Russia
On FACEIT since 2019 162 matches tracked 55 matches in 30 days
ELO ▲ 28
2,423
30-day peak: 2,423
Rank EU
#68,160
Russia #19,314 in Russia
Last updated:

How does V__B play?

Rating 0.90 (from 112 matches) K/R 0.65 ADR 72.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 6x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.6, Win rate +12 pp
= Stayed the same
K/R at 0.65, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
47 matches · 49% win rate
In match 2 of the day −25 ELO
38 matches · 42% win rate
On Saturdays −25 ELO, win rate 42%

V__B loses the most ELO on Mirage: −49 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
60% better than 78%
0.67 better than 17%
74.9 better than 20%
0.91 better than 10%
41% of 153 duels better than 7%
47% of 15 situations better than 76%
Mirage47
49% better than 37%
0.61 better than 5%
68.4 better than 5%
0.85 better than 4%
44% of 133 duels better than 13%
47% of 17 situations better than 76%
Anubis24
58% better than 67%
0.65 better than 11%
73.0 better than 11%
0.95 better than 21%
38% of 68 duels better than 2%
40% of 15 situations better than 54%
Ancient21
57% better than 68%
0.60 better than 2%
66.6 better than 1%
0.89 better than 7%
49% of 51 duels better than 35%
50% of 10 situations better than 79%
Nuke9
11% -
0.61 -
78.5 -
0.88-
45% of 20 duels -
33% of 3 situations -
Inferno7
71% -
0.74 -
81.0 -
0.99-
78% of 18 duels -
25% of 4 situations -
Cache4
75% -
0.76 -
81.1 -
0.98-
74% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V__B plays

Across 162 matches V__B averages K/R 0.65 and ADR 72.4; the rating across the 112 rated matches is 0.90. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.90, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 50 matches. In 23 of 112 matches the rating was 1.10 or higher (21%), in 64 it was below 0.90. In 112 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. V__B loses the most ELO on Mirage (−49 ELO, win rate 49%). Things go best on Anubis (+74 ELO, win rate 58%). Match no. 3 of the day goes best: 77% win rate, +24 ELO. Improved over the last three months: ADR +4.6, Win rate +12 pp. Unchanged in recent months: K/R at 0.65, Headshots at 44%. Last 30 days: 55 matches, win rate 56%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.