VVinshoTT

Russia
180 matches tracked 57 matches in 30 days
Last updated:

How does VVinshoTT play?

Rating 0.96 (from 158 matches) K/R 0.73 ADR 81.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 2.1
Knife kills 4 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.8%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 94%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 19x 4K, 4 aces in 137 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 9%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +6.3, Headshots +4 pp, Win rate +3 pp, ELO +297
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.68). Slightly above the average (0.71).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
32 matches · 34% win rate
On Ancient −26 ELO
24 matches · 50% win rate
On Sundays +4 ELO, win rate 39%

VVinshoTT loses the most ELO in match 1 of the day: −56 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
37% better than 11%
0.74 better than 65%
82.3 better than 70%
0.94 better than 30%
46% of 309 duels better than 30%
33% of 9 situations better than 37%
Dust 243
56% better than 71%
0.77 better than 77%
86.4 better than 85%
1.00 right on the average
58% of 210 duels better than 91%
56% of 9 situations better than 91%
Anubis27
48% better than 37%
0.72 better than 54%
79.5 better than 53%
0.95 better than 31%
41% of 157 duels better than 7%
50% of 8 situations better than 80%
Ancient24
50% right on the average
0.70 better than 36%
78.8 better than 42%
0.93 better than 27%
50% of 121 duels right on the average
11% of 9 situations better than 4%
Nuke14
29% -
0.71 -
78.8 -
0.98-
48% of 77 duels -
40% of 5 situations -
Inferno13
38% -
0.72 -
79.8 -
0.96-
34% of 59 duels -
33% of 3 situations -
Cache5
40% -
0.74 -
80.4 -
0.96-
50% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VVinshoTT plays

Across 180 matches VVinshoTT averages K/R 0.73 and ADR 81.9; the rating across the 158 rated matches is 0.96. Biggest strength: 3K rounds at 5.2%, better than 94% of level 7 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 7 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 43 matches. In 45 of 158 matches the rating was 1.10 or higher (28%), in 75 it was below 0.90. In 137 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. VVinshoTT loses the most ELO in match 1 of the day (−56 ELO, win rate 34%). Things go best on Anubis (+25 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, −52 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +6.3, Headshots +4 pp, Win rate +3 pp, ELO +297. Last 30 days: 57 matches, win rate 44%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.