VVVVVVVWVVV1

Romania
60 matches tracked 54 matches in 30 days
Last updated:

How does VVVVVVVWVVV1 play?

Rating 1.07 K/R 0.76 ADR 83.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 18%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.08+0.08 · Ø 1.00 better than 80%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 52%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 69%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 10x 4K, 4 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 49%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 8 average
Whether VVVVVVVWVVV1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
20 matches · 55% win rate
From match 5 of the day −24 ELO
22 matches · 55% win rate

VVVVVVVWVVV1 loses the most ELO on Mirage: −54 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 67%
0.82 better than 88%
90.2 better than 91%
1.14 better than 88%
66% of 100 duels better than 99%
33% of 15 situations better than 37%
Dust 216
50% right on the average
0.76 better than 70%
80.7 better than 57%
1.06 better than 69%
65% of 71 duels better than 99%
25% of 8 situations better than 18%
Ancient9
67% -
0.69 -
76.7 -
0.97-
50% of 40 duels -
40% of 5 situations -
Anubis6
83% -
0.71 -
72.6 -
1.04-
59% of 34 duels -
50% of 2 situations -
Cache4
75% -
0.65 -
81.5 -
0.95-
42% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VVVVVVVWVVV1 plays

Across 60 matches VVVVVVVWVVV1 averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Opening duels won at 60%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 29 of 60 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 4 aces. VVVVVVVWVVV1 loses the most ELO on Mirage (−54 ELO, win rate 55%). Last 30 days: 54 matches, win rate 57%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.