VSV_X
Name history of VSV_X
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does VSV_X play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months unchanged at 0.69. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91.
Damage per round (ADR)
Best month: June 2026 with 83.9. Last 3 months: 79.3 (at the start 83.9). Just below the average (80.4).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 51% (at the start 53%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 42% (at the start 62%). Well below the average (49%).
Best month: August 2026 with 2,249.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VSV_X loses the most ELO on Dust 2: −26 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 1.89 · Ancient
- Most kills in a match: 30 · Anubis
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How VSV_X plays
Across 78 matches VSV_X averages K/R 0.69 and ADR 80.6; the rating across the 57 rated matches is 0.91. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 15 of 57 matches the rating was 1.10 or higher (26%), in 29 it was below 0.90. In 55 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. VSV_X loses the most ELO on Dust 2 (−26 ELO, win rate 45%). Got weaker: ADR −4.6, Headshots −2 pp, Win rate −20 pp. Unchanged in recent months: K/R at 0.69. Last 30 days: 37 matches, win rate 46%, net ELO −105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.