VIX777

Estonia
On FACEIT since 2024 237 matches tracked 68 matches in 30 days
ELO ▼ 15
2,160
30-day peak: 2,248
Rank EU
#152,024
Estonia #1,413 in Estonia
Last updated:
Next update possible in 1h 9m

How does VIX777 play?

Rating 0.99 (from 201 matches) K/R 0.72 ADR 78.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.4
Knife kills 1 in 237 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.99, ADR at 76.9, ELO at 2,168
▼ Got worse
K/R −0.04, Headshots −5 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
21 matches · 43% win rate
On Inferno −30 ELO
28 matches · 50% win rate
On Nuke −24 ELO
31 matches · 58% win rate

VIX777 loses the most ELO on Dust 2: −94 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 74%
0.72 better than 42%
80.3 better than 49%
1.00 better than 42%
46% of 201 duels better than 22%
39% of 18 situations better than 52%
Anubis51
61% better than 82%
0.72 better than 41%
78.3 better than 35%
1.04 better than 53%
49% of 148 duels better than 36%
38% of 29 situations right on the average
Ancient36
50% better than 45%
0.72 better than 38%
77.7 better than 29%
0.94 better than 20%
47% of 141 duels better than 27%
15% of 13 situations better than 6%
Nuke31
58% better than 60%
0.78 better than 58%
84.9 better than 59%
1.06 right on the average
53% of 90 duels right on the average
29% of 24 situations better than 21%
Inferno28
50% better than 38%
0.65 better than 15%
69.4 better than 5%
0.90 better than 13%
46% of 79 duels better than 17%
33% of 9 situations better than 41%
Dust 221
43% better than 21%
0.64 better than 8%
70.6 better than 7%
0.89 better than 9%
38% of 60 duels better than 3%
25% of 8 situations better than 18%
Cache11
36% -
0.75 -
79.1 -
1.06-
40% of 60 duels -
50% of 8 situations -
Overpass7
57% -
0.84 -
94.2 -
1.22-
70% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VIX777 plays

Across 237 matches VIX777 averages K/R 0.72 and ADR 78.3; the rating across the 201 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 76 of 201 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 158 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. VIX777 loses the most ELO on Dust 2 (−94 ELO, win rate 43%). Things go best on Anubis (+61 ELO, win rate 61%). Match no. 4 of the day goes best: 64% win rate, −48 ELO. Got weaker: K/R −0.04, Headshots −5 pp, Win rate −12 pp. Unchanged in recent months: Rating at 0.99, ADR at 76.9, ELO at 2,168. Last 30 days: 68 matches, win rate 53%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.