VINNY_HONG

Russia
On FACEIT since 2015 128 matches tracked 45 matches in 30 days
ELO ▼ 37
2,212
30-day peak: 2,296
Rank NA ▼ 582 places
#4,084
Russia #55 in Russia
30 days · prev. #3,502 · best #3,161
Last updated:

How does VINNY_HONG play?

Rating 1.12 (from 106 matches) K/R 0.80 ADR 90.2 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 22x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +7.4, Headshots +3 pp, Win rate +7 pp, ELO +204
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.37

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +33 ELO
28 matches · 32% win rate
On Sundays +22 ELO, win rate 45%

VINNY_HONG loses the most ELO from match 5 of the day: +33 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.25 · Cache
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% right on the average
0.77 better than 66%
89.6 better than 86%
1.06 better than 61%
45% of 121 duels better than 18%
36% of 11 situations better than 44%
Ancient22
64% better than 84%
0.83 better than 84%
88.2 better than 78%
1.14 better than 81%
61% of 116 duels better than 90%
45% of 11 situations better than 69%
Anubis21
71% better than 96%
0.81 better than 82%
91.6 better than 92%
1.17 better than 90%
54% of 107 duels better than 70%
17% of 12 situations better than 8%
Cache20
45% -
0.82 -
92.9 -
1.18-
56% of 101 duels -
60% of 5 situations -
Inferno18
39% better than 12%
0.74 better than 47%
92.3 better than 90%
0.99 better than 28%
53% of 106 duels better than 55%
45% of 11 situations better than 68%
Dust 216
50% better than 45%
0.77 better than 66%
81.1 better than 52%
1.11-
62% of 45 duels better than 94%
71% of 7 situations better than 99%
Vertigo3
67% -
1.02 -
105.8 -
1.51-
68% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VINNY_HONG plays

Across 128 matches VINNY_HONG averages K/R 0.80 and ADR 90.2; the rating across the 106 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 57 of 106 matches the rating was 1.10 or higher (54%), in 31 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. VINNY_HONG loses the most ELO from match 5 of the day (+33 ELO, win rate 32%). Things go best in match 1 of the day (+28 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +28 ELO. Improved over the last three months: K/R +0.05, ADR +7.4, Headshots +3 pp, Win rate +7 pp, ELO +204. Got weaker: Rating −0.37. Last 30 days: 45 matches, win rate 56%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.