VINDEKATORU_
Name history of VINDEKATORU_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does VINDEKATORU_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.02).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.92 (at the start 0.98). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 85.1. Last 3 months: 81.9 (at the start 85.1). Just above the average (80.4).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months unchanged at 54%. Clearly above the average (49%).
Best month: August 2026 with 2,594. Last 3 months: 2,305 (at the start 2,181).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 364 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VINDEKATORU_ loses the most ELO on Nuke: −56 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 2.08 · Mirage
- Longest win streak: 11 wins in a row · Anubis
Maps in detail
from the last 364 matchesCompared with players on the same level who have at least 15 matches on the map.
How VINDEKATORU_ plays
Across 364 matches VINDEKATORU_ averages K/R 0.69, ADR 82.2 and a rating of 0.92. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 106 of 364 matches the rating was 1.10 or higher (29%), in 184 it was below 0.90. In 300 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: July 2026 at 0.98. VINDEKATORU_ loses the most ELO on Nuke (−56 ELO, win rate 41%). Things go best on Mirage (+113 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +104 ELO. Improved over the last three months: ELO +124. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 81.9, Headshots at 52%, Win rate at 54%. Last 30 days: 122 matches, win rate 48%, net ELO −81.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.