VINDEKATORU_

Eswatini
On FACEIT since 2016 364 matches tracked 122 matches in 30 days
Last updated:

How does VINDEKATORU_ play?

Rating 0.92 K/R 0.69 ADR 82.2 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 364 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 37x 4K, 7 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +124
= Stayed the same
ADR at 81.9, Headshots at 52%, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
41 matches · 41% win rate
On Saturdays −2 ELO, win rate 43%

VINDEKATORU_ loses the most ELO on Nuke: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
59% better than 78%
0.71 better than 37%
84.3 better than 70%
0.95 better than 26%
46% of 650 duels better than 22%
41% of 39 situations better than 57%
Dust 2101
57% better than 69%
0.68 better than 22%
82.7 better than 59%
0.91 better than 12%
43% of 549 duels better than 12%
34% of 35 situations better than 43%
Anubis54
43% better than 21%
0.68 better than 22%
81.3 better than 54%
0.88 better than 7%
42% of 377 duels better than 8%
25% of 24 situations better than 21%
Nuke41
41% better than 12%
0.70 better than 23%
80.8 better than 41%
0.93 better than 13%
50% of 226 duels better than 36%
35% of 23 situations better than 38%
Cache28
61% -
0.67 -
78.0 -
0.91-
47% of 151 duels -
50% of 6 situations -
Ancient11
64% -
0.68 -
82.1 -
0.91-
44% of 57 duels -
25% of 4 situations -
Inferno10
50% -
0.71 -
76.9 -
0.97-
43% of 47 duels -
33% of 6 situations -
Vertigo5
40% -
0.63 -
80.0 -
0.84-
40% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VINDEKATORU_ plays

Across 364 matches VINDEKATORU_ averages K/R 0.69, ADR 82.2 and a rating of 0.92. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 106 of 364 matches the rating was 1.10 or higher (29%), in 184 it was below 0.90. In 300 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: July 2026 at 0.98. VINDEKATORU_ loses the most ELO on Nuke (−56 ELO, win rate 41%). Things go best on Mirage (+113 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +104 ELO. Improved over the last three months: ELO +124. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 81.9, Headshots at 52%, Win rate at 54%. Last 30 days: 122 matches, win rate 48%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.