VIDAR

Turkey
On FACEIT since 2020 132 matches tracked 24 matches in 30 days
Last updated:

How does VIDAR play?

Rating 1.17 K/R 0.83 ADR 87.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 132 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.8
Knife kills 1 in 132 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 23x 4K, 7 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether VIDAR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.09.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −32 ELO
20 matches · 40% win rate
On Inferno −1 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Tuesdays +35 ELO, win rate 45%

VIDAR loses the most ELO in match 3 of the day: −32 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
54% better than 53%
0.84 better than 85%
90.0 better than 84%
1.20 better than 87%
58% of 290 duels better than 81%
46% of 41 situations better than 73%
Anubis27
44% better than 22%
0.77 better than 61%
82.3 better than 55%
1.07 better than 57%
48% of 125 duels better than 27%
47% of 17 situations better than 70%
Inferno21
52% better than 31%
0.89 better than 87%
87.7 better than 62%
1.26 better than 86%
57% of 129 duels better than 65%
44% of 9 situations better than 66%
Mirage11
45% -
0.81 -
86.6 -
1.11-
45% of 62 duels -
40% of 5 situations -
Ancient6
50% -
0.96 -
102.0 -
1.34-
56% of 32 duels -
40% of 5 situations -
Cache6
50% -
0.78 -
90.1 -
1.08-
41% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VIDAR plays

Across 132 matches VIDAR averages K/R 0.83, ADR 87.9 and a rating of 1.17. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 63% headshots. The strongest map is Dust 2 with a 54% win rate in 59 matches. In 68 of 132 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 122 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: March 2026 at 1.51. VIDAR loses the most ELO in match 3 of the day (−32 ELO, win rate 40%). Things go best from match 5 of the day (+162 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +162 ELO. Last 30 days: 24 matches, win rate 50%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.