VICE_GUY_73

Ukraine
On FACEIT since 2018 180 matches tracked 43 matches in 30 days
Last updated:

How does VICE_GUY_73 play?

Rating 1.01 (from 145 matches) K/R 0.69 ADR 74.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.3
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 16x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +8.9
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.63). Just below the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −119 ELO
77 matches · 45% win rate
On Ancient −97 ELO
25 matches · 56% win rate
On Tuesdays −96 ELO, win rate 38%

VICE_GUY_73 loses the most ELO in match 1 of the day: −119 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
47% better than 37%
0.66 better than 19%
72.7 better than 16%
0.97 better than 37%
43% of 166 duels better than 14%
39% of 36 situations better than 55%
Mirage39
54% better than 63%
0.69 better than 32%
73.4 better than 20%
1.04 better than 62%
55% of 112 duels better than 76%
18% of 22 situations better than 8%
Ancient25
56% better than 67%
0.74 better than 54%
78.4 better than 38%
1.01 better than 48%
48% of 58 duels better than 33%
40% of 10 situations better than 55%
Inferno24
38% better than 9%
0.68 better than 24%
76.8 better than 28%
1.01 better than 42%
63% of 71 duels better than 93%
9% of 11 situations better than 3%
Nuke16
56% better than 55%
0.75 better than 46%
80.2 better than 39%
1.09-
63% of 48 duels better than 96%
38% of 8 situations better than 45%
Cache12
67% -
0.70 -
76.6 -
1.09-
49% of 37 duels -
50% of 4 situations -
Anubis8
38% -
0.70 -
68.5 -
0.99-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VICE_GUY_73 plays

Across 180 matches VICE_GUY_73 averages K/R 0.69 and ADR 74.9; the rating across the 145 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 56 of 145 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 98 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. VICE_GUY_73 loses the most ELO in match 1 of the day (−119 ELO, win rate 45%). Things go best in match 3 of the day (−62 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −62 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +8.9. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 43 matches, win rate 51%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.