VEMEK

France
On FACEIT since 2017 223 matches tracked 25 matches in 30 days
ELO ▲ 67
2,401
30-day peak: 2,401
Rank EU
#73,062
France #1,399 in France
Last updated:

How does VEMEK play?

Rating 1.26 (from 196 matches) K/R 0.89 ADR 96.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 196 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.32+0.29 · Ø 1.03 better than 98%
Pistol kills per match 2.8
Knife kills 2 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 31x 4K, 5 aces in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.89, Rating at 1.26, ADR at 96.7, Headshots at 41%
▼ Got worse
Win rate −6 pp, ELO −76

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months unchanged at 0.89. Well above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −36 ELO
21 matches · 38% win rate
On Cache −8 ELO
43 matches · 58% win rate
Between 12:00 and 18:00 +5 ELO, win rate 41%
On Wednesdays −48 ELO, win rate 35%

VEMEK loses the most ELO on Inferno: −36 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Cache
  2. Highest rating in a match: 2.31 · Nuke
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% better than 43%
0.87 better than 92%
96.3 better than 95%
1.22 better than 92%
60% of 236 duels better than 88%
61% of 33 situations better than 96%
Cache43
58% -
0.94 -
102.6 -
1.33-
54% of 188 duels -
45% of 29 situations -
Nuke41
49% better than 29%
0.92 better than 95%
96.2 better than 93%
1.28 better than 93%
63% of 160 duels better than 95%
37% of 35 situations better than 42%
Anubis22
41% better than 14%
0.89 better than 95%
94.0 better than 95%
1.27 better than 96%
65% of 43 duels better than 97%
45% of 11 situations better than 71%
Inferno21
38% better than 9%
0.85 better than 85%
91.6 better than 88%
1.17 better than 76%
69% of 52 duels better than 99%
46% of 13 situations better than 74%
Ancient13
46% -
0.84 -
89.1 -
1.22-
60% of 55 duels -
29% of 7 situations -
Mirage10
60% -
0.82 -
87.6 -
1.18-
53% of 45 duels -
67% of 6 situations -
Vertigo8
38% -
0.97 -
98.4 -
1.34-
66% of 35 duels -
30% of 10 situations -
Overpass3
67% -
0.88 -
99.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How VEMEK plays

Across 223 matches VEMEK averages K/R 0.89 and ADR 96.1; the rating across the 196 rated matches is 1.26. Biggest strength: K/D at 1.32, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 41% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 130 of 196 matches the rating was 1.10 or higher (66%), in 35 it was below 0.90. In 124 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 1.37. VEMEK loses the most ELO on Inferno (−36 ELO, win rate 38%). Things go best on Nuke (+25 ELO, win rate 49%). Got weaker: Win rate −6 pp, ELO −76. Unchanged in recent months: K/R at 0.89, Rating at 1.26, ADR at 96.7, Headshots at 41%. Last 30 days: 25 matches, win rate 48%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.