VELI_02

TM
57 matches tracked 20 matches in 30 days
Last updated:

How does VELI_02 play?

Rating 1.06 (from 20 matches) K/R 0.73 ADR 82.6 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 91%
Opening duels won 51%+2 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+10 pp better than 90%
Clutch 1v2 won 45%+23 pp better than 99%
Clutch kills per match 1.3−0.3 better than 23%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+17 pp better than 99%
AWP share of kills 11%0 pp level
K/D 0.96−0.01 better than 60%
Pistol kills per match 3.2
Knife kills 1 in 57 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.3%+0.5 pp better than 74%
Rounds with 3K 4.9%+1.2 pp better than 95%
MVPs per match 2.6+0.5 better than 97%
4Ks and aces 7x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−2 pp better than 38%
Utility damage per round 3.0−0.9 better than 31%
Enemies flashed per round 0.12−0.13 better than 18%
Rounds with a death 76%+3.0 pp better than 21%

Patterns

From the last 57 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day +40 ELO
25 matches · 40% wins

VELI_02 loses the most ELO from match 5 of the day: +40 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 25 · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
63% better than 92%
0.76 better than 83%
87.5 better than 94%
1.01–
55% of 119 duels better than 81%
36% of 14 situations level
Mirage18
50% better than 56%
0.73 better than 71%
82.1 better than 81%
1.12–
47% of 109 duels better than 42%
60% of 10 situations better than 94%
Anubis9
33% –
0.67 –
74.2 –
1.02–
59% of 32 duels –
63% of 8 situations –
Ancient6
50% –
0.84 –
89.5 –
1.12–
50% of 32 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How VELI_02 plays

Across 57 matches VELI_02 averages K/R 0.73 and ADR 82.6; the rating across the 20 rated matches is 1.06. Biggest strength: Headshot rate at 60%. That is better than 99% of players on level 4. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 15.8 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 5 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. VELI_02 loses the most ELO from match 5 of the day (+40 ELO, win rate 40%). Last 30 days: 20 matches, win rate 50%, ELO balance +70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.