VEKS--

Poland
253 matches tracked 70 matches in 30 days
ELO ▲ 330
3,109
30-day peak: 3,109
Rank EU ▼ 366 places
#4,925 #244 in PL
30 days · before #4,559 · best #4,559
Last updated:

How does VEKS-- play?

Rating 1.19 (from 186 matches) K/R 0.82 ADR 86.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 186 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 62%+11 pp better than 97%
AWP share of kills 1%−10 pp better than 7%
K/D 1.20+0.16 better than 90%
Pistol kills per match 3.2
Knife kills 2 in 253 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.2 pp better than 90%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 44x 4K, 7 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +6.2, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −65

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.76).

Patterns

From the last 253 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −159 ELO
20 matches · 35% wins
From match 5 of the day −49 ELO
60 matches · 48% wins
On Saturdays −114 ELO, win rate 41%

VEKS-- loses the most ELO on Inferno: −159 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 63%
0.83 better than 86%
87.9 better than 81%
1.20 better than 90%
60% of 263 duels better than 90%
32% of 47 situations better than 32%
Mirage74
64% better than 88%
0.84 better than 86%
89.5 better than 84%
1.22 better than 92%
55% of 231 duels better than 70%
39% of 57 situations better than 52%
Anubis38
50% better than 39%
0.79 better than 74%
82.7 better than 60%
1.16 better than 86%
59% of 114 duels better than 84%
46% of 26 situations better than 72%
Ancient25
44% better than 23%
0.82 better than 83%
85.3 better than 68%
1.10 better than 74%
56% of 68 duels better than 75%
27% of 15 situations better than 22%
Inferno20
35% better than 6%
0.76 better than 56%
83.0 better than 53%
1.10 better than 62%
58% of 40 duels better than 75%
44% of 16 situations better than 66%
Cache10
60% -
0.99 -
97.7 -
1.41-
59% of 44 duels -
71% of 7 situations -
Nuke9
33% -
0.67 -
74.9 -
0.93-
41% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VEKS-- plays

Across 253 matches VEKS-- averages K/R 0.82 and ADR 86.9; the rating across the 186 rated matches is 1.19. Biggest strength: Headshot rate at 62%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 18.4 kills per match, 62% of them headshots. The strongest map is Mirage with a 64% win rate in 74 matches. In 108 of 186 matches the rating was 1.10 or higher (58%), in 41 it was below 0.90. In 186 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.23. VEKS-- loses the most ELO on Inferno (−159 ELO, win rate 35%). Things go best on Mirage (+263 ELO, win rate 64%). Improved over the last three months: K/R +0.08, ADR +6.2, Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −65. Last 30 days: 70 matches, win rate 59%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.