VBrake
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
Strength0.47 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.04 (at the start 0.93). Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 83.6. Last 3 months: 82.6 (at the start 77.5). Just above the average (80.2).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months unchanged at 54%. Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 43%). Clearly above the average (49%).
Best month: September 2026 with 2,408. Last 3 months: 2,199 (at the start 2,026).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 324 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VBrake loses the most ELO on Ancient: −89 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.48 · Dust 2
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 324 matchesCompared with players on the same level who have at least 15 matches on the map.
How VBrake plays
Across 324 matches VBrake averages K/R 0.74, ADR 81.9 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 125 of 324 matches the rating was 1.10 or higher (39%), in 117 it was below 0.90. In 256 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. VBrake loses the most ELO on Ancient (−89 ELO, win rate 42%). Things go best in match 4 of the day (+18 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +5.1, Win rate +9 pp, ELO +173. Unchanged in recent months: Headshots at 54%. Last 30 days: 67 matches, win rate 52%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.