VAPKOMAN

Cape Verde
On FACEIT since 2016 124 matches tracked 31 matches in 30 days
Last updated:

How does VAPKOMAN play?

Rating 1.10 K/R 0.78 ADR 84.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.9
Knife kills 2 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 18x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether VAPKOMAN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
29 matches · 45% win rate
In match 3 of the day +8 ELO
21 matches · 48% win rate

VAPKOMAN loses the most ELO in match 2 of the day: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
62% better than 86%
0.81 better than 86%
88.0 better than 87%
1.15 better than 89%
59% of 198 duels better than 91%
31% of 35 situations better than 29%
Inferno21
71% better than 94%
0.77 better than 67%
80.2 better than 48%
1.11 better than 71%
67% of 75 duels better than 97%
27% of 15 situations better than 24%
Cache17
53% -
0.76 -
84.1 -
1.06-
56% of 86 duels -
46% of 13 situations -
Dust 217
53% better than 58%
0.69 better than 33%
79.1 better than 47%
0.99 better than 44%
54% of 76 duels better than 71%
50% of 10 situations better than 81%
Nuke13
62% -
0.86 -
86.3 -
1.16-
76% of 41 duels -
0% of 3 situations -
Anubis6
67% -
0.80 -
88.6 -
1.11-
70% of 20 duels -
50% of 4 situations -
Ancient3
0% -
0.59 -
67.7 -
0.84-
25% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VAPKOMAN plays

Across 124 matches VAPKOMAN averages K/R 0.78, ADR 84.1 and a rating of 1.10. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.8 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 62 of 124 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. VAPKOMAN loses the most ELO in match 2 of the day (−24 ELO, win rate 45%). Things go best from match 5 of the day (+55 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +55 ELO. Last 30 days: 31 matches, win rate 48%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.