VANNESAHA

Finland
239 matches tracked 44 matches in 30 days
Last updated:

How does VANNESAHA play?

Rating 0.89 (from 189 matches) K/R 0.66 ADR 75.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 41%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.8
Knife kills 1 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.1%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 9%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 26x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.67+0.40 · Ø 0.27 better than 99%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.2, Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
29 matches · 31% win rate
On Dust 2 −46 ELO
67 matches · 48% win rate
Between 12:00 and 18:00 +3 ELO, win rate 40%
On Tuesdays −29 ELO, win rate 36%

VANNESAHA loses the most ELO on Ancient: −54 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 41%
0.70 better than 39%
78.4 better than 43%
0.95 better than 29%
44% of 218 duels better than 19%
20% of 25 situations better than 10%
Mirage64
45% better than 30%
0.63 better than 10%
74.0 better than 22%
0.84 better than 5%
39% of 192 duels better than 5%
45% of 22 situations better than 71%
Nuke35
60% better than 67%
0.71 better than 28%
76.4 better than 25%
0.99 better than 31%
50% of 107 duels better than 38%
57% of 23 situations better than 86%
Ancient29
31% better than 4%
0.64 better than 9%
75.2 better than 20%
0.85 better than 6%
49% of 108 duels better than 41%
25% of 12 situations better than 21%
Cache27
41% -
0.61 -
69.2 -
0.82-
32% of 85 duels -
33% of 12 situations -
Anubis10
50% -
0.64 -
76.2 -
0.87-
43% of 21 duels -
50% of 2 situations -
Inferno7
43% -
0.54 -
73.4 -
0.71-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VANNESAHA plays

Across 239 matches VANNESAHA averages K/R 0.66 and ADR 75.3; the rating across the 189 rated matches is 0.89. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 35 matches. In 44 of 189 matches the rating was 1.10 or higher (23%), in 109 it was below 0.90. In 157 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. VANNESAHA loses the most ELO on Ancient (−54 ELO, win rate 31%). Things go best on Nuke (+92 ELO, win rate 60%). Match no. 2 of the day goes best: 52% win rate, −11 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, ADR −7.2, Headshots −3 pp. Last 30 days: 44 matches, win rate 39%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.