VALYLON

Japan
On FACEIT since 2018 88 matches tracked 37 matches in 30 days
Last updated:

How does VALYLON play?

Rating 1.11 (from 46 matches) K/R 0.80 ADR 90.7 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 46 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.0
Knife kills 2 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 10x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.1, Headshots +9 pp
= Stayed the same
Rating at 1.12
▼ Got worse
Win rate −5 pp

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −30 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.31 · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% better than 44%
0.86 better than 92%
95.3 better than 96%
1.31-
61% of 114 duels better than 92%
0% of 2 situations better than 1%
Ancient19
58% better than 69%
0.76 better than 58%
90.5 better than 90%
0.98-
42% of 65 duels better than 8%
60% of 5 situations better than 93%
Inferno17
41% better than 18%
0.80 better than 72%
88.9 better than 78%
1.05-
59% of 83 duels better than 78%
80% of 5 situations better than 99%
Anubis13
46% -
0.83 -
93.1 -
1.25-
37% of 43 duels -
33% of 3 situations -
Mirage5
20% -
0.73 -
79.4 -
0.97-
46% of 28 duels -
100% of 1 situations -
Cache3
0% -
0.53 -
65.2 -
0.65-
9% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VALYLON plays

Across 88 matches VALYLON averages K/R 0.80 and ADR 90.7; the rating across the 46 rated matches is 1.11. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 22 of 46 matches the rating was 1.10 or higher (48%), in 14 it was below 0.90. In 37 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. Things go best from match 5 of the day (±0 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: K/R +0.04, ADR +4.1, Headshots +9 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: Rating at 1.12. Last 30 days: 37 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.