VALUHA_8UDK0

Russia
On FACEIT since 2024 177 matches tracked
Last updated:

How does VALUHA_8UDK0 play?

Rating 1.02 K/R 0.73 ADR 79.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.4
Knife kills 6 in 177 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 4 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 0.9−3.3 · Ø 4.2 better than 1%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.8, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −86

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
30 matches · 40% win rate
In match 2 of the day +24 ELO
27 matches · 41% win rate
On Sundays +31 ELO, win rate 38%

VALUHA_8UDK0 loses the most ELO in match 1 of the day: −54 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 55%
0.76 better than 61%
80.1 better than 47%
1.10 better than 74%
52% of 339 duels better than 56%
40% of 47 situations better than 57%
Dust 244
48% better than 37%
0.70 better than 30%
78.0 better than 35%
0.97 better than 29%
57% of 224 duels better than 79%
38% of 21 situations right on the average
Ancient19
37% better than 8%
0.75 better than 53%
81.9 better than 55%
1.02 better than 46%
51% of 86 duels right on the average
36% of 14 situations right on the average
Nuke17
47% better than 24%
0.71 better than 29%
78.8 better than 32%
0.96 better than 20%
53% of 98 duels right on the average
27% of 15 situations better than 17%
Anubis15
67% better than 90%
0.72 better than 41%
78.9 better than 40%
1.02 better than 48%
51% of 87 duels right on the average
18% of 11 situations better than 10%
Cache7
29% -
0.55 -
65.5 -
0.73-
47% of 32 duels -
-
Inferno6
50% -
0.68 -
79.0 -
0.98-
50% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VALUHA_8UDK0 plays

Across 177 matches VALUHA_8UDK0 averages K/R 0.73, ADR 79.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 63 of 177 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 4 aces. VALUHA_8UDK0 loses the most ELO in match 1 of the day (−54 ELO, win rate 40%). Things go best on Mirage (+77 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.8, Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.