VAGH1NST0N5Z

Peru
89 matches tracked 24 matches in 30 days
Last updated:

How does VAGH1NST0N5Z play?

Rating 1.09 K/R 0.80 ADR 87.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 89 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 86%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.04+0.04 · Ø 1.00 better than 76%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 83%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 97%
4Ks and aces 24x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+2.1 · Ø 3.9 better than 87%
Enemies flashed per round 0.78+0.53 · Ø 0.25 better than 99%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
Whether VAGH1NST0N5Z is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
26 matches · 27% win rate
In match 2 of the day −50 ELO
22 matches · 36% win rate
On Dust 2 −24 ELO
36 matches · 47% win rate

VAGH1NST0N5Z loses the most ELO on Mirage: −68 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 39%
0.84 better than 93%
90.2 better than 94%
1.16 better than 93%
57% of 222 duels better than 86%
22% of 18 situations better than 13%
Mirage26
27% better than 2%
0.73 better than 59%
81.4 better than 67%
0.95 better than 40%
46% of 153 duels better than 33%
21% of 14 situations better than 13%
Inferno13
38% -
0.77 -
82.6 -
1.05-
58% of 72 duels -
40% of 10 situations -
Anubis6
33% -
0.74 -
89.7 -
0.94-
63% of 32 duels -
0% of 3 situations -
Cache6
83% -
0.90 -
102.8 -
1.35-
59% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VAGH1NST0N5Z plays

Across 89 matches VAGH1NST0N5Z averages K/R 0.80, ADR 87.2 and a rating of 1.09. Biggest strength: 3K rounds at 5.3%, better than 96% of level 6 players. Most room to improve: Clutch 1v1 won at 28%, better than only 12% of level 6 players. Averages 17.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 47% win rate in 36 matches. In 37 of 89 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 89 matches with detailed stats: 24 4Ks and 3 aces. VAGH1NST0N5Z loses the most ELO on Mirage (−68 ELO, win rate 27%). Things go best in match 1 of the day (−24 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −24 ELO. Last 30 days: 24 matches, win rate 38%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.