VADIMRAKETA

Russia
125 matches tracked 14 matches in 30 days
Last updated:

How does VADIMRAKETA play?

Rating 0.89 K/R 0.62 ADR 73.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.1
Knife kills 3 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 7%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +3 pp, ELO +74
= Stayed the same
ADR at 74.2
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
36 matches · 44% win rate
From match 5 of the day +23 ELO
34 matches · 47% win rate
On Saturdays −26 ELO, win rate 45%

VADIMRAKETA loses the most ELO on Mirage: −28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% right on the average
0.64 better than 13%
75.3 better than 27%
0.91 better than 18%
47% of 173 duels better than 32%
36% of 28 situations better than 41%
Mirage36
44% better than 27%
0.58 better than 3%
69.4 better than 7%
0.85 better than 6%
39% of 151 duels better than 5%
45% of 22 situations better than 71%
Anubis18
50% right on the average
0.59 better than 4%
69.5 better than 7%
0.82 better than 4%
46% of 81 duels better than 24%
29% of 14 situations better than 26%
Ancient16
63% better than 88%
0.65 better than 11%
75.4 better than 21%
0.91 better than 16%
45% of 67 duels better than 20%
50% of 12 situations better than 80%
Inferno11
82% -
0.69 -
81.8 -
0.97-
47% of 68 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VADIMRAKETA plays

Across 125 matches VADIMRAKETA averages K/R 0.62, ADR 73.6 and a rating of 0.89. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Rating at 0.89, better than only 8% of level 8 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 28 of 125 matches the rating was 1.10 or higher (22%), in 65 it was below 0.90. In 84 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. VADIMRAKETA loses the most ELO on Mirage (−28 ELO, win rate 44%). Things go best in match 1 of the day (+27 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +3 pp, ELO +74. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 74.2. Last 30 days: 14 matches, win rate 50%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.