V4ily

Belarus
On FACEIT since 2019 106 matches tracked 22 matches in 30 days
Last updated:

How does V4ily play?

Rating 0.78 (from 85 matches) K/R 0.57 ADR 65.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 54%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.76 K/D and so well below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.76−0.26 · Ø 1.02 better than 1%
Pistol kills per match 2.0
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.2%−3.1 pp · Ø 13.3% better than 1%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 5x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Headshots +3 pp, ELO +61
= Stayed the same
ADR at 67.2, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.59 (at the start 0.55). Well below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
23 matches · 39% win rate
In match 1 of the day −33 ELO
27 matches · 48% win rate
On Saturdays +6 ELO, win rate 48%

V4ily loses the most ELO in match 2 of the day: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
68% better than 95%
0.64 better than 11%
72.8 better than 15%
0.91 better than 15%
53% of 97 duels better than 64%
18% of 11 situations better than 7%
Anubis21
71% better than 95%
0.58 better than 2%
64.7 better than 1%
0.71 better than 1%
33% of 58 duels better than 1%
29% of 7 situations better than 29%
Ancient14
43% -
0.51 -
55.2 -
0.77-
22% of 32 duels -
60% of 5 situations -
Dust 214
36% -
0.56 -
66.2 -
0.74-
38% of 37 duels -
25% of 4 situations -
Inferno13
38% -
0.49 -
60.0 -
0.61-
29% of 34 duels -
0% of 2 situations -
Nuke4
0% -
0.46 -
59.0 -
0.64-
26% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V4ily plays

Across 106 matches V4ily averages K/R 0.57 and ADR 65.5; the rating across the 85 rated matches is 0.78. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.78, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.7 kills per match with 49% headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 12 of 85 matches the rating was 1.10 or higher (14%), in 58 it was below 0.90. In 48 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.85. V4ily loses the most ELO in match 2 of the day (−60 ELO, win rate 39%). Things go best from match 5 of the day (+27 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, Headshots +3 pp, ELO +61. Unchanged in recent months: ADR at 67.2, Win rate at 55%. Last 30 days: 22 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.