V4NQ111

Liechtenstein
On FACEIT since 2023 297 matches tracked 87 matches in 30 days
ELO ▲ 72
2,003
30-day peak: 2,221
Rank EU
#243,454
Liechtenstein #158 in Liechtenstein
Last updated:

How does V4NQ111 play?

Rating 0.95 (from 277 matches) K/R 0.70 ADR 78.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 277 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.6
Knife kills 4 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 45x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.70
▼ Got worse
ADR −5.4, Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
55 matches · 47% win rate
On Dust 2 −1 ELO
73 matches · 48% win rate
On Tuesdays −51 ELO, win rate 43%

V4NQ111 loses the most ELO on Ancient: −34 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
48% better than 39%
0.70 better than 32%
77.2 better than 34%
0.97 better than 30%
45% of 295 duels better than 17%
46% of 37 situations better than 74%
Dust 273
48% better than 37%
0.72 better than 41%
80.2 better than 48%
0.99 better than 36%
44% of 282 duels better than 16%
33% of 18 situations better than 37%
Ancient55
47% better than 33%
0.68 better than 21%
75.5 better than 21%
0.90 better than 12%
42% of 251 duels better than 8%
41% of 27 situations better than 61%
Anubis55
58% better than 72%
0.68 better than 23%
78.1 better than 37%
0.94 better than 21%
46% of 229 duels better than 21%
33% of 21 situations better than 38%
Cache13
62% -
0.72 -
75.4 -
1.00-
44% of 45 duels -
38% of 8 situations -
Nuke13
54% -
0.65 -
73.3 -
0.90-
40% of 50 duels -
43% of 7 situations -
Inferno9
33% -
0.77 -
90.8 -
1.00-
45% of 47 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V4NQ111 plays

Across 297 matches V4NQ111 averages K/R 0.70 and ADR 78.0; the rating across the 277 rated matches is 0.95. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 85 of 277 matches the rating was 1.10 or higher (31%), in 130 it was below 0.90. In 277 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. V4NQ111 loses the most ELO on Ancient (−34 ELO, win rate 47%). Things go best on Mirage (+155 ELO, win rate 48%). Match no. 2 of the day goes best: 55% win rate, +104 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: ADR −5.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 87 matches, win rate 47%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.