V4MP1R33333

Kazakhstan
On FACEIT since 2021 30 matches tracked 30 matches in 30 days
ELO ▼ 131
2,093
30-day peak: 2,249
Rank EU
#181,514
Kazakhstan #7,032 in Kazakhstan
Last updated:

How does V4MP1R33333 play?

Rating 0.76 K/R 0.56 ADR 70.5 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 23%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 7% normal 0.90 to 1.09 13% weak 0.75 to 0.89 30% very weak below 0.75 47%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 35%−16 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so well below the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.72−0.30 · Ø 1.02 better than 1%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.5%−3.7 pp · Ø 13.2% better than 1%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 2%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 3x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 20%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Patterns

Soon this shows where V4MP1R33333 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.36 · Mirage
  3. Most kills in a match: 22 · Ancient

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
67% -
0.58 -
68.6 -
0.82-
46% of 35 duels -
0% of 3 situations -
Dust 28
50% -
0.58 -
76.3 -
0.79-
32% of 47 duels -
33% of 3 situations -
Ancient6
50% -
0.62 -
74.8 -
0.79-
42% of 31 duels -
33% of 3 situations -
Inferno4
25% -
0.54 -
71.7 -
0.76-
27% of 22 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V4MP1R33333 plays

Across 30 matches V4MP1R33333 averages K/R 0.56, ADR 70.5 and a rating of 0.76. Biggest strength: Utility damage per round at 6.3, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 53% headshots. In 3 of 30 matches the rating was 1.10 or higher (10%), in 23 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 30 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.