V3SV3SI

Germany
226 matches tracked
Last updated:

How does V3SV3SI play?

Rating 0.96 K/R 0.71 ADR 79.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.5
Knife kills 10 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 51%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 35x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 88%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 84%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −121

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.65). Right on the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
69 matches · 45% win rate
On Inferno −6 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 +49 ELO, win rate 35%
On Sundays ±0 ELO, win rate 33%

V3SV3SI loses the most ELO on Dust 2: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
45% better than 33%
0.71 right on the average
79.1 better than 53%
0.94 better than 33%
46% of 337 duels better than 28%
36% of 33 situations better than 47%
Mirage66
55% better than 71%
0.76 better than 73%
84.1 better than 78%
1.02 better than 62%
49% of 373 duels right on the average
31% of 35 situations better than 32%
Ancient34
59% better than 76%
0.71 better than 46%
79.8 better than 55%
0.96 better than 47%
51% of 197 duels better than 61%
29% of 14 situations better than 28%
Inferno28
57% better than 70%
0.65 better than 23%
74.5 better than 29%
0.90 better than 23%
46% of 148 duels better than 31%
22% of 9 situations better than 16%
Anubis15
27% better than 2%
0.66 better than 26%
75.4 better than 29%
0.86 better than 11%
58% of 81 duels better than 89%
29% of 7 situations better than 29%
Nuke10
70% -
0.68 -
79.8 -
0.91-
55% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V3SV3SI plays

Across 226 matches V3SV3SI averages K/R 0.71, ADR 79.8 and a rating of 0.96. Biggest strength: Utility damage per round at 6.0, better than 88% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 63 of 226 matches the rating was 1.10 or higher (28%), in 104 it was below 0.90. In 176 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. V3SV3SI loses the most ELO on Dust 2 (−56 ELO, win rate 45%). Things go best on Mirage (+95 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.0. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −121. Last 30 days: 4 matches, win rate 75%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.