V1zikz

United Kingdom
On FACEIT since 2020 121 matches tracked 65 matches in 30 days
Last updated:

How does V1zikz play?

Rating 0.91 K/R 0.65 ADR 74.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 121 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.2
Knife kills 2 in 121 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 8x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +18 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 74.2
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.65. Clearly below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
24 matches · 46% win rate
On Mirage −30 ELO
40 matches · 48% win rate
Between 12:00 and 18:00 −90 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 44%

V1zikz loses the most ELO on Ancient: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.79 · Inferno
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 41%
0.67 better than 24%
76.4 better than 34%
0.93 better than 24%
47% of 170 duels better than 31%
47% of 19 situations better than 75%
Dust 233
58% better than 76%
0.63 better than 9%
71.0 better than 10%
0.88 better than 10%
47% of 129 duels better than 31%
37% of 19 situations better than 49%
Ancient24
46% better than 29%
0.63 better than 8%
70.7 better than 6%
0.89 better than 10%
48% of 84 duels better than 33%
47% of 19 situations better than 71%
Anubis12
50% -
0.56 -
75.1 -
0.74-
35% of 55 duels -
25% of 4 situations -
Inferno5
60% -
0.87 -
87.0 -
1.34-
43% of 14 duels -
0% of 2 situations -
Nuke3
100% -
0.77 -
78.6 -
1.19-
33% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V1zikz plays

Across 121 matches V1zikz averages K/R 0.65, ADR 74.1 and a rating of 0.91. Most room to improve: K/D at 0.88, better than only 9% of level 9 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 32 of 121 matches the rating was 1.10 or higher (26%), in 62 it was below 0.90. In 101 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. V1zikz loses the most ELO on Ancient (−60 ELO, win rate 46%). Things go best in match 2 of the day (−30 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Win rate +18 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 74.2. Last 30 days: 65 matches, win rate 51%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.