V1SION_04
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average7% of 1v2s won and so well below the average (21%).
Weapons and aim
Average55% headshots and so well above the average (44%).
Impact
StrengthExactly 3 kills in 7.0% of rounds and so well above the average (3.7%).
Utility and deaths
Weakness2.1 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 5 averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.10 (at the start 0.96). Well above the average (0.98).
Damage per round (ADR)
Last 3 months: 82.1 (at the start 76.4). Slightly above the average (78.3).
Share of headshot kills
Last 3 months: 58% (at the start 52%). Well above the average (44%).
Matches won (win rate)
Last 3 months: 40% (at the start 55%). Well below the average (52%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.44 · Mirage
- Most kills in a match: 36 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How V1SION_04 plays
Across 40 matches V1SION_04 averages K/R 0.74, ADR 79.3 and a rating of 1.03. Biggest strength: 3K rounds at 7.0%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 2.1, better than only 12% of level 5 players. Averages 16.4 kills per match with 55% headshots. The strongest map is Mirage with a 50% win rate in 10 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 16 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +5.7, Headshots +6 pp. Got weaker: Win rate −15 pp. Last 30 days: 20 matches, win rate 40%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.