Uzziiii

Russia
On FACEIT since 2018 205 matches tracked 44 matches in 30 days
ELO ▲ 31
2,455
30-day peak: 2,455
Rank EU
#61,437
Russia #17,466 in Russia
Last updated:

How does Uzziiii play?

Rating 0.98 (from 198 matches) K/R 0.68 ADR 76.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.3
Zeus kills1 in 205 matches
Knife kills 9 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 12x 4K, 2 aces in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.1, Win rate −8 pp, ELO −165

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −94 ELO
47 matches · 47% win rate
On Mirage −92 ELO
46 matches · 43% win rate
On Sundays −60 ELO, win rate 42%

Uzziiii loses the most ELO in match 3 of the day: −94 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
56% better than 66%
0.67 better than 16%
74.4 better than 15%
0.96 better than 21%
47% of 165 duels better than 25%
31% of 36 situations better than 34%
Mirage46
43% better than 18%
0.71 better than 35%
77.3 better than 31%
0.99 better than 34%
47% of 122 duels better than 25%
47% of 30 situations better than 77%
Ancient35
57% better than 66%
0.69 better than 22%
77.3 better than 27%
1.02 better than 44%
51% of 79 duels better than 46%
37% of 19 situations better than 47%
Anubis24
54% better than 58%
0.67 better than 14%
76.0 better than 19%
0.99 better than 30%
45% of 83 duels better than 15%
53% of 17 situations better than 84%
Nuke16
56% right on the average
0.60 better than 2%
65.2 better than 1%
0.85 better than 3%
51% of 41 duels better than 39%
22% of 9 situations better than 13%
Inferno14
64% -
0.73 -
87.9 -
1.05-
56% of 45 duels -
50% of 8 situations -
Cache7
57% -
0.73 -
78.3 -
1.01-
42% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uzziiii plays

Across 205 matches Uzziiii averages K/R 0.68 and ADR 76.2; the rating across the 198 rated matches is 0.98. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 61 of 198 matches the rating was 1.10 or higher (31%), in 72 it was below 0.90. In 125 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. Uzziiii loses the most ELO in match 3 of the day (−94 ELO, win rate 47%). Things go best from match 5 of the day (+53 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +53 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −6.1, Win rate −8 pp, ELO −165. Unchanged in recent months: Headshots at 46%. Last 30 days: 44 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.