Uzbek_tyan

Tanzania
On FACEIT since 2024 109 matches tracked 65 matches in 30 days
Last updated:

How does Uzbek_tyan play?

Rating 1.12 K/R 0.79 ADR 88.9 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.8
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 64%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 25x 4K, 4 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +5.9, Win rate +16 pp, ELO +557
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
23 matches · 39% win rate
In match 2 of the day −31 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −41 ELO, win rate 41%

Uzbek_tyan loses the most ELO on Dust 2: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 71%
0.77 better than 59%
90.4 better than 87%
1.10 better than 67%
54% of 254 duels better than 63%
40% of 20 situations better than 56%
Dust 223
39% better than 11%
0.75 better than 53%
84.4 better than 64%
1.09 better than 64%
53% of 81 duels better than 58%
38% of 13 situations better than 46%
Nuke19
53% better than 41%
0.82 better than 76%
92.1 better than 86%
1.17 better than 82%
58% of 91 duels better than 76%
29% of 17 situations better than 20%
Ancient9
67% -
0.85 -
89.2 -
1.19-
53% of 45 duels -
33% of 6 situations -
Anubis8
50% -
0.77 -
84.0 -
1.09-
53% of 30 duels -
46% of 13 situations -
Inferno4
75% -
0.80 -
90.5 -
1.15-
50% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uzbek_tyan plays

Across 109 matches Uzbek_tyan averages K/R 0.79, ADR 88.9 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 45 matches. In 53 of 109 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 85 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. Uzbek_tyan loses the most ELO on Dust 2 (−31 ELO, win rate 39%). Things go best on Mirage (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 73% win rate. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.9, Win rate +16 pp, ELO +557. Unchanged in recent months: Headshots at 56%. Last 30 days: 65 matches, win rate 57%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.