Uwijosa

Thailand
On FACEIT since 2026 387 matches tracked 67 matches in 30 days
Last updated:

How does Uwijosa play?

Rating 1.07 K/R 0.75 ADR 80.6 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 387 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.3
Knife kills 16 in 387 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 82x 4K, 10 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.4, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −51

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −133 ELO
157 matches · 45% win rate
On Ancient −62 ELO
56 matches · 48% win rate
On Dust 2 −54 ELO
79 matches · 54% win rate

Uwijosa loses the most ELO from match 5 of the day: −133 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.89 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
49% better than 43%
0.75 better than 62%
80.2 better than 54%
1.06 better than 68%
50% of 653 duels right on the average
32% of 100 situations better than 32%
Dust 279
54% better than 62%
0.78 better than 76%
83.1 better than 68%
1.11 better than 82%
52% of 319 duels better than 59%
45% of 49 situations better than 72%
Ancient56
48% better than 37%
0.74 better than 54%
79.3 better than 44%
1.05 better than 65%
49% of 279 duels better than 39%
50% of 34 situations better than 77%
Anubis48
52% better than 48%
0.77 better than 69%
81.3 better than 55%
1.10 better than 76%
48% of 209 duels better than 33%
54% of 41 situations better than 85%
Nuke29
52% better than 39%
0.75 better than 46%
80.9 better than 41%
1.05 better than 48%
47% of 142 duels better than 23%
27% of 26 situations better than 19%
Inferno14
36% -
0.65 -
71.5 -
0.93-
40% of 60 duels -
40% of 5 situations -
Cache11
55% -
0.78 -
84.0 -
1.13-
55% of 44 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uwijosa plays

Across 387 matches Uwijosa averages K/R 0.75, ADR 80.6 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 9 players. Averages 16.8 kills per match with 57% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 170 of 387 matches the rating was 1.10 or higher (44%), in 142 it was below 0.90. In 332 matches with detailed stats: 82 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. Uwijosa loses the most ELO from match 5 of the day (−133 ELO, win rate 45%). Things go best in match 1 of the day (+80 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, +5 ELO. Got weaker: Headshots −3 pp, ELO −51. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.4, Win rate at 50%. Last 30 days: 67 matches, win rate 42%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.