Uszek

Poland
On FACEIT since 2020 118 matches tracked 73 matches in 30 days
Last updated:

How does Uszek play?

Rating 1.13 K/R 0.80 ADR 84.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 118 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.2
Knife kills 4 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 28x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Uszek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
28 matches · 50% win rate
Between 12:00 and 18:00 −64 ELO, win rate 52%
On Thursdays +30 ELO, win rate 50%

Uszek loses the most ELO on Mirage: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.67 · Ancient
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% better than 39%
0.77 better than 60%
83.8 better than 62%
1.07 better than 59%
55% of 132 duels better than 69%
33% of 15 situations better than 32%
Ancient18
50% better than 39%
0.82 better than 79%
88.8 better than 79%
1.15 better than 80%
55% of 60 duels better than 65%
42% of 12 situations better than 61%
Dust 214
64% -
0.74 -
77.1 -
1.03-
48% of 69 duels -
43% of 7 situations -
Inferno13
85% -
0.83 -
87.1 -
1.21-
49% of 76 duels -
50% of 8 situations -
Nuke13
46% -
0.72 -
75.0 -
0.98-
41% of 51 duels -
33% of 9 situations -
Anubis12
67% -
0.90 -
94.0 -
1.30-
54% of 52 duels -
20% of 5 situations -
Cache12
67% -
0.75 -
81.3 -
1.08-
51% of 49 duels -
0% of 3 situations -
Vertigo6
50% -
1.02 -
103.6 -
1.45-
53% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uszek plays

Across 118 matches Uszek averages K/R 0.80, ADR 84.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 60 of 118 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 110 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Uszek loses the most ELO on Mirage (−9 ELO, win rate 50%). Last 30 days: 73 matches, win rate 63%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.